Interesting post by a Blizz employee about D3:
"Intended design is for an end-game characters to have a mixture of set/legendary, rare, and crafted items.
Legendary items are commonly not going to be the best items. It's a title that denotes a named item, with set stats, and a unique model. It does not mean they're the best items.
Completely random rares will be the best items in the game if they roll up the right stats."
This sounds fun - I based this off another guy's build and changed it a bit, what do you think?
http://us.battle.net/d3/en/calculator/witch-doctor#aiUdZT!ZcW!aYZZZY
Run in with Spirit Walk, Soul Harvest, run out and use Grasp with Eels, while the Gargantuan is in the middle with Big Stinker and then I spam Acid Cloud and use Dart with Splinters for runners.
The passives will make me and the Garg very tanky, while AOEing everything like mad.
Thoughts?
Ok. Seriously Blizzard...
http://youtu.be/LB0XHZ7Ee1o
Black Mushroom - Act 1 - Next to Adrias House
Leroic's Shinbone - Act 1 - In Leorics Mansion Fireplace "Random Spawn"
Liquid Rainbow - Act 2 - Dahlgur Oasis, find Zaven the Alchemist and enter the Mysterious Cave, then find the Mysterious Chest.
Gibbering Gemstone - Act 3 - In Caverns of Frost, dropped by Chiltara. "Random Spawn"
Wirt's Bell - Act 2 - Bought from the Little Girl in the City cost's 100k
The plans for the Staffs drops from a boss in Act 4 and making the staff cost a additional 50k. There is one version for all levels with diffrent price tags!